using Godot; using System; public partial class Principal : Control { [Export] Panel sub; [Export] Panel credit; Node parent; // Called when the node enters the scene tree for the first time. public override void _Ready() { parent = GetParent(); sub.Visible = false; } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public void EnterPressed() { GD.Print("wefwef"); sub.Visible = true; } public void creditEnter() { credit.Visible = true; sub.Visible = false; } public void CreditExit() { credit.Visible = false; sub.Visible = true; } public void PlayPressed() { parent.Call("ToCityFunc"); //EmitSignal("ToCityEventHandler"); //GetTree().ChangeSceneToPacked(play); } public void ExitGlobPressed() { GetTree().Quit(); } }