using Godot; using System; public partial class Menu : Control { // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public void ResumeDown() { GetTree().Paused = false; Input.MouseMode = Input.MouseModeEnum.Hidden; Visible = false; } public void OptionDown() { } public void ExitDown() { GetTree().Quit(); } }