using Godot; using System; public partial class Door : Node2D { [ExportGroup("text")] [Export] string text_char; [Export] string answerA; [Export] string answerB; [Export] bool answerA_good; [ExportGroup("image")] [Export] Texture2D image_mob; bool player_in = false; CharacterBody2D player; // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { if(player_in && Input.IsActionPressed("interact")) { Control view = player.GetNode("Camera2D/door_view"); view.Set("text_char", text_char); view.Set("answerA", answerA); view.Set("answerB", answerB); view.Set("answerA_good", answerA_good); view.Set("mobTex", image_mob); view.Call("start"); } } public void BodyEntered(Node2D body) { if(body is CharacterBody2D) { player = (CharacterBody2D)body; player_in = true; } } public void BodyExited(Node body) { if(body is CharacterBody2D) { player_in = false; } } }