using Godot; using System; public partial class Principal : Control { [Export] Panel sub; [Export] PackedScene play; [Export] PackedScene credit; // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public void EnterPressed() { sub.Visible = true; } }