using Godot; using System; public partial class Gameboy : CanvasLayer { [Export] CharacterBody2D player; // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } void start() { player.Set("pausable", false); this.Visible = true; } void stop() { player.Set("pausable", true); this.Visible = false; } }