menu + player

This commit is contained in:
2024-10-18 23:01:16 +02:00
parent d1b5c881eb
commit cd190ad354
24 changed files with 735 additions and 18 deletions

View File

@@ -3,32 +3,34 @@ using System;
public partial class Player : CharacterBody2D
{
public const float Speed = 300.0f;
public const float JumpVelocity = -400.0f;
[Export] float Speed;
public float PixelSize = 1.0f;
public override void _PhysicsProcess(double delta)
{
Vector2 velocity = Velocity;
// Handle Jump.
if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
if(Input.IsActionPressed("quit"))
{
velocity.Y = JumpVelocity;
GetTree().Quit();
}
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
Vector2 direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
Vector2 direction = Input.GetVector("left", "right", "up", "down");
direction = direction.Normalized();
if (direction != Vector2.Zero)
{
velocity.X = direction.X * Speed;
velocity = direction * Speed * (float)delta;
}
else
{
velocity.X = Mathf.MoveToward(Velocity.X, 0, Speed);
velocity.Y = Mathf.MoveToward(Velocity.Y, 0, Speed);
}
Velocity = velocity;
MoveAndSlide();
Position = Position.Round();
}
}