remplissage, menu, gamin audio et autre
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@@ -17,8 +17,9 @@ public partial class Principal : Control
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{
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GetTree().Paused = false;
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parent = GetParent();
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sub.Visible = false;
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}
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sub.Visible = false;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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@@ -30,7 +31,7 @@ public partial class Principal : Control
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}else if (enter && Input.IsActionJustPressed("valid"))
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{
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Input.MouseMode = Input.MouseModeEnum.Hidden;
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//GetTree().Paused = false;
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parent.Call("ToCityFunc");
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}
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