This commit is contained in:
Dukantic
2024-10-23 20:19:08 +02:00
parent 34900b4180
commit b84f5a3871
8 changed files with 170 additions and 4 deletions

30
script/Gameboy.cs Normal file
View File

@@ -0,0 +1,30 @@
using Godot;
using System;
public partial class Gameboy : CanvasLayer
{
[Export] CharacterBody2D player;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
void start()
{
player.Set("pausable", false);
this.Visible = true;
}
void stop()
{
player.Set("pausable", true);
this.Visible = false;
}
}

View File

@@ -35,6 +35,8 @@ public partial class Player : CharacterBody2D
[Export] AudioStream aud_glissemie;
[Export] AudioStream aud_voiture;
[Export] AudioStream aud_win;
@@ -44,7 +46,7 @@ public partial class Player : CharacterBody2D
const float MAX_SUGAR = 100;
bool end = false;
bool pausable { get; set; } = true;
public override void _Ready()
{
@@ -110,7 +112,7 @@ public partial class Player : CharacterBody2D
}
if(Input.IsActionPressed("quit"))
if(Input.IsActionPressed("quit") && pausable)
{
Input.MouseMode = Input.MouseModeEnum.Visible;
GetTree().Paused= true;