game
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=49 format=3 uid="uid://4ubk6w44h4s2"]
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[gd_scene load_steps=52 format=3 uid="uid://4ubk6w44h4s2"]
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[ext_resource type="Script" path="res://script/Player.cs" id="1_gmlsd"]
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[ext_resource type="Texture2D" uid="uid://bo4q2rvn056p3" path="res://model/PatrickIdle1.png" id="2_w2lj6"]
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@@ -34,6 +34,8 @@
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[ext_resource type="Texture2D" uid="uid://rbp38pbtd8e0" path="res://model/PatrickIdle2.png" id="13_2yj6y"]
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[ext_resource type="Theme" uid="uid://d0wymiuig18m3" path="res://themes/label.tres" id="15_hsss5"]
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[ext_resource type="PackedScene" uid="uid://bj1ita42m6vj5" path="res://scene/gameboy.tscn" id="25_25150"]
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[ext_resource type="Texture2D" uid="uid://d0tifgesw6o2c" path="res://model/PatrickGameConsole1.png" id="35_k0eif"]
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[ext_resource type="Texture2D" uid="uid://ufsduorrajdw" path="res://model/PatrickGameConsole2.png" id="36_ln8i7"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_qxy68"]
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height = 40.4
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@@ -152,6 +154,18 @@ tracks/5/keys = {
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"update": 1,
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"values": [ExtResource("2_w2lj6")]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("Camera2D/CanvasLayer2:visible")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_shn62"]
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resource_name = "down"
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@@ -169,6 +183,34 @@ tracks/0/keys = {
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"values": [ExtResource("11_wpam5"), ExtResource("12_t0eem"), ExtResource("11_wpam5")]
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}
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[sub_resource type="Animation" id="Animation_q5gvg"]
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resource_name = "game"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Camera2D/CanvasLayer2:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Icon1:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [ExtResource("2_w2lj6"), ExtResource("35_k0eif"), ExtResource("36_ln8i7"), ExtResource("35_k0eif"), ExtResource("36_ln8i7"), ExtResource("2_w2lj6")]
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}
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[sub_resource type="Animation" id="Animation_mf8ie"]
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resource_name = "idle"
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loop_mode = 1
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@@ -365,6 +407,7 @@ tracks/0/keys = {
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_data = {
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"RESET": SubResource("Animation_epvli"),
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"down": SubResource("Animation_shn62"),
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"game": SubResource("Animation_q5gvg"),
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"idle": SubResource("Animation_mf8ie"),
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"left": SubResource("Animation_8foih"),
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"paused": SubResource("Animation_0ydoq"),
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@@ -373,7 +416,7 @@ _data = {
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"up": SubResource("Animation_7twwg")
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}
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[node name="CharacterBody2D" type="CharacterBody2D" node_paths=PackedStringArray("anim", "cam", "bar", "menu", "time", "over", "gameover", "audio")]
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[node name="CharacterBody2D" type="CharacterBody2D" node_paths=PackedStringArray("anim", "cam", "bar", "menu", "time", "over", "gameover", "audio", "gameboy")]
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position = Vector2(1, 1)
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motion_mode = 1
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script = ExtResource("1_gmlsd")
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@@ -388,6 +431,7 @@ time = NodePath("time")
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over = NodePath("Camera2D/gameover/Panel/Sprite2D")
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gameover = NodePath("Camera2D/gameover")
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audio = NodePath("AudioStreamPlayer")
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gameboy = NodePath("Camera2D/CanvasLayer2")
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caniche = ExtResource("12_rjqtk")
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shotgun = ExtResource("3_todyh")
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caramel = ExtResource("4_54muj")
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