je sais pas trop mais bcp
This commit is contained in:
@@ -8,10 +8,12 @@ public partial class Door : Node2D
|
||||
[Export] string answerA;
|
||||
[Export] string answerB;
|
||||
[Export] bool answerA_good;
|
||||
|
||||
[ExportGroup("image")]
|
||||
[Export] Texture2D image_mob;
|
||||
bool player_in = false;
|
||||
public override void _Ready()
|
||||
{
|
||||
}
|
||||
CharacterBody2D player;
|
||||
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
@@ -19,14 +21,22 @@ public partial class Door : Node2D
|
||||
|
||||
if(player_in && Input.IsActionPressed("interact"))
|
||||
{
|
||||
Control view = player.GetNode<Control>("Camera2D/door_view");
|
||||
|
||||
view.Set("text_char", text_char);
|
||||
view.Set("answerA", answerA);
|
||||
view.Set("answerB", answerB);
|
||||
view.Set("answerA_good", answerA_good);
|
||||
view.Set("mobTex", image_mob);
|
||||
view.Call("start");
|
||||
}
|
||||
}
|
||||
|
||||
public void BodyEntered(Node body)
|
||||
public void BodyEntered(Node2D body)
|
||||
{
|
||||
if(body is CharacterBody2D)
|
||||
{
|
||||
player = (CharacterBody2D)body;
|
||||
player_in = true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user