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Idiot_du_Village/scene/gpu_particles_3d.tscn
2025-01-18 15:10:32 +01:00

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[gd_scene load_steps=6 format=3 uid="uid://b5rkwb64wgdwf"]
[sub_resource type="Curve" id="Curve_248es"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_w6uy2"]
curve = SubResource("Curve_248es")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wf2yo"]
emission_shape_scale = Vector3(0.05, 0.05, 0.05)
emission_shape = 1
emission_sphere_radius = 1.0
gravity = Vector3(0, 10, 0)
scale_min = 0.1
scale_max = 2.0
scale_curve = SubResource("CurveTexture_w6uy2")
turbulence_enabled = true
turbulence_noise_strength = 0.1
turbulence_noise_scale = 0.1
sub_emitter_keep_velocity = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pq4g5"]
albedo_color = Color(0, 1, 1, 1)
[sub_resource type="SphereMesh" id="SphereMesh_gj8tf"]
material = SubResource("StandardMaterial3D_pq4g5")
radius = 0.01
height = 0.02
[node name="GPUParticles3D" type="GPUParticles3D"]
emitting = false
amount = 1000
one_shot = true
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_wf2yo")
draw_pass_1 = SubResource("SphereMesh_gj8tf")