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Idiot_du_Village/script/benitier.gd
2025-01-18 15:45:09 +01:00

27 lines
660 B
GDScript

extends Node3D
var in_player:bool = false
var player: CharacterBody3D = null
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float)-> void:
if (in_player and Input.is_action_just_pressed("interact")):
player.call("drink")
func _on_area_3d_body_entered(body: Node3D) -> void:
if (body is CharacterBody3D):
in_player = true
player = body
player.call("display_drink")
func _on_area_3d_body_exited(body: Node3D) -> void:
if (body is CharacterBody3D):
in_player = false