extends Node3D var in_player:bool = false var player: CharacterBody3D = null # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if (in_player and Input.is_action_just_pressed("interact")): player.call("drink") func _on_area_3d_body_entered(body: Node3D) -> void: if (body is CharacterBody3D): in_player = true player = body func _on_area_3d_body_exited(body: Node3D) -> void: if (body is CharacterBody3D): in_player = false