[gd_scene load_steps=6 format=3 uid="uid://b5rkwb64wgdwf"] [sub_resource type="Curve" id="Curve_248es"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_w6uy2"] curve = SubResource("Curve_248es") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wf2yo"] emission_shape_scale = Vector3(0.05, 0.05, 0.05) emission_shape = 1 emission_sphere_radius = 1.0 gravity = Vector3(0, 10, 0) scale_min = 0.1 scale_max = 2.0 scale_curve = SubResource("CurveTexture_w6uy2") turbulence_enabled = true turbulence_noise_strength = 0.1 turbulence_noise_scale = 0.1 sub_emitter_keep_velocity = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pq4g5"] albedo_color = Color(0, 1, 1, 1) [sub_resource type="SphereMesh" id="SphereMesh_gj8tf"] material = SubResource("StandardMaterial3D_pq4g5") radius = 0.01 height = 0.02 [node name="GPUParticles3D" type="GPUParticles3D"] emitting = false amount = 1000 one_shot = true fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_wf2yo") draw_pass_1 = SubResource("SphereMesh_gj8tf")