[gd_scene load_steps=6 format=3 uid="uid://dkclufjwe5k81"] [sub_resource type="Curve" id="Curve_3ng4l"] max_value = 100.0 _data = [Vector2(0.00724638, 0), 0.0, 0.0, 0, 0, Vector2(0.521739, 7.69231), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_o85q3"] curve = SubResource("Curve_3ng4l") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_n4e37"] emission_shape = 1 emission_sphere_radius = 0.5 gravity = Vector3(0, 1, 0) damping_max = 0.1 damping_curve = SubResource("CurveTexture_o85q3") turbulence_noise_strength = 0.67 turbulence_noise_scale = 8.552 turbulence_influence_min = 0.035 turbulence_influence_max = 0.333 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_im1w3"] blend_mode = 1 albedo_color = Color(1, 0.478431, 0.247059, 1) metallic = 1.0 emission_enabled = true emission = Color(0.854902, 0.192157, 0, 1) emission_energy_multiplier = 11.16 ao_light_affect = 1.0 heightmap_scale = 5.16 heightmap_deep_parallax = true heightmap_min_layers = 8 heightmap_max_layers = 32 subsurf_scatter_strength = 0.5 billboard_mode = 1 [sub_resource type="QuadMesh" id="QuadMesh_nbxiu"] material = SubResource("StandardMaterial3D_im1w3") size = Vector2(0.1, 0.1) [node name="GPUParticles3D" type="GPUParticles3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.709307, -2.75428) amount = 1000 process_material = SubResource("ParticleProcessMaterial_n4e37") draw_pass_1 = SubResource("QuadMesh_nbxiu") [node name="OmniLight3D" type="OmniLight3D" parent="."] light_color = Color(1, 0.156863, 0.258824, 1)