[gd_scene load_steps=11 format=3 uid="uid://brc445tt624lb"] [ext_resource type="PackedScene" uid="uid://c74354tlmcg6h" path="res://scene/player.tscn" id="1_ka8xa"] [ext_resource type="Texture2D" uid="uid://dqae1tksey0vm" path="res://model/Floor_GrassTexture.png" id="1_odesb"] [ext_resource type="PackedScene" uid="uid://dvqwj3acw48bh" path="res://scene/benitier.tscn" id="4_6ptmh"] [ext_resource type="PackedScene" uid="uid://du08nv2jrl6vr" path="res://scene/check_point.tscn" id="4_yoxfn"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b2syh"] albedo_texture = ExtResource("1_odesb") uv1_scale = Vector3(100, 100, 100) [sub_resource type="PlaneMesh" id="PlaneMesh_2hvdi"] size = Vector2(500, 500) [sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_0l50f"] points = PackedVector3Array(-250, 0, -250, -250, 0, 250, 250, 0, -250, 250, 0, 250) [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_kjfb3"] sky_top_color = Color(0.35532, 0.438306, 0.667525, 1) sky_horizon_color = Color(0.545166, 0.602338, 0.721653, 1) [sub_resource type="Sky" id="Sky_hj0r3"] sky_material = SubResource("ProceduralSkyMaterial_kjfb3") [sub_resource type="Environment" id="Environment_6suym"] background_mode = 2 sky = SubResource("Sky_hj0r3") ambient_light_source = 3 ambient_light_color = Color(0.371645, 0.450792, 0.92621, 1) volumetric_fog_enabled = true volumetric_fog_density = 0.2 [node name="walk_zone" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] material_override = SubResource("StandardMaterial3D_b2syh") mesh = SubResource("PlaneMesh_2hvdi") [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"] shape = SubResource("ConvexPolygonShape3D_0l50f") [node name="CharacterBody3D" parent="." node_paths=PackedStringArray("checkpoint") instance=ExtResource("1_ka8xa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.11198, 1.44853, -0.634949) checkpoint = NodePath("../check_point") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.940205, -0.340609, 0, 0.306962, 0.847325, 0.433376, -0.147612, -0.407462, 0.901213, -0.082201, 19.8035, 0) light_energy = 0.5 [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_6suym") [node name="check_point" parent="." node_paths=PackedStringArray("next_check") instance=ExtResource("4_yoxfn")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.1701, 0.919088, 15.1429) next_check = NodePath("../check_point2") [node name="check_point2" parent="." instance=ExtResource("4_yoxfn")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -42.8789, 0.91909, 12.6078) [node name="Benitier" parent="." instance=ExtResource("4_6ptmh")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.135166, 0.796541, 3.07849)