[gd_scene load_steps=4 format=3 uid="uid://b5rkwb64wgdwf"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wf2yo"] lifetime_randomness = 0.1 emission_shape_scale = Vector3(0.05, 0.05, 0.05) emission_shape = 1 emission_sphere_radius = 1.0 gravity = Vector3(0, -20, 0) turbulence_enabled = true turbulence_noise_strength = 0.1 turbulence_noise_scale = 0.1 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pq4g5"] albedo_color = Color(0, 1, 1, 1) [sub_resource type="SphereMesh" id="SphereMesh_gj8tf"] material = SubResource("StandardMaterial3D_pq4g5") radius = 0.01 height = 0.02 [node name="GPUParticles3D" type="GPUParticles3D"] emitting = false amount = 150 one_shot = true fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_wf2yo") draw_pass_1 = SubResource("SphereMesh_gj8tf")