[gd_scene load_steps=3 format=3 uid="uid://b5rkwb64wgdwf"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wf2yo"] emission_shape_scale = Vector3(0.1, 0.1, 0.1) emission_shape = 1 emission_sphere_radius = 1.0 gravity = Vector3(0, -20, 0) turbulence_enabled = true turbulence_noise_strength = 0.1 turbulence_noise_scale = 0.1 [sub_resource type="SphereMesh" id="SphereMesh_gj8tf"] radius = 0.05 height = 0.1 [node name="GPUParticles3D" type="GPUParticles3D"] amount = 50 fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_wf2yo") draw_pass_1 = SubResource("SphereMesh_gj8tf")