annimation
This commit is contained in:
36
model/MainHugues.glb.import
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36
model/MainHugues.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bk711uq7krv40"
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path="res://.godot/imported/MainHugues.glb-9cb9c1a8efde4e6935c54e0773df53f3.scn"
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[deps]
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source_file="res://model/MainHugues.glb"
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dest_files=["res://.godot/imported/MainHugues.glb-9cb9c1a8efde4e6935c54e0773df53f3.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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BIN
model/MainHugues_Main.png
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BIN
model/MainHugues_Main.png
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Binary file not shown.
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After Width: | Height: | Size: 369 KiB |
38
model/MainHugues_Main.png.import
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38
model/MainHugues_Main.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dru4vepl571yl"
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path.s3tc="res://.godot/imported/MainHugues_Main.png-3da3b0d85d936e58610f73b46dfc8095.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "d560b65170c874f58691e4f5dd8a3f23"
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}
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[deps]
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source_file="res://model/MainHugues_Main.png"
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dest_files=["res://.godot/imported/MainHugues_Main.png-3da3b0d85d936e58610f73b46dfc8095.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://b5rkwb64wgdwf"]
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[gd_scene load_steps=4 format=3 uid="uid://b5rkwb64wgdwf"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wf2yo"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wf2yo"]
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lifetime_randomness = 0.1
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lifetime_randomness = 0.1
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emission_shape_scale = Vector3(0.1, 0.1, 0.1)
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emission_shape_scale = Vector3(0.05, 0.05, 0.05)
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emission_shape = 1
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emission_shape = 1
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emission_sphere_radius = 1.0
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emission_sphere_radius = 1.0
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gravity = Vector3(0, -20, 0)
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gravity = Vector3(0, -20, 0)
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@@ -10,13 +10,17 @@ turbulence_enabled = true
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turbulence_noise_strength = 0.1
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turbulence_noise_strength = 0.1
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turbulence_noise_scale = 0.1
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turbulence_noise_scale = 0.1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pq4g5"]
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albedo_color = Color(0, 1, 1, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_gj8tf"]
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[sub_resource type="SphereMesh" id="SphereMesh_gj8tf"]
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radius = 0.05
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material = SubResource("StandardMaterial3D_pq4g5")
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height = 0.1
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radius = 0.01
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height = 0.02
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[node name="GPUParticles3D" type="GPUParticles3D"]
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[node name="GPUParticles3D" type="GPUParticles3D"]
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emitting = false
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emitting = false
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amount = 100
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amount = 150
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one_shot = true
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one_shot = true
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fixed_fps = 60
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_wf2yo")
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process_material = SubResource("ParticleProcessMaterial_wf2yo")
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5
scene/main.tscn
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5
scene/main.tscn
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@@ -0,0 +1,5 @@
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[gd_scene load_steps=2 format=3 uid="uid://cqla6v58rvrqd"]
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[ext_resource type="PackedScene" uid="uid://bk711uq7krv40" path="res://model/MainHugues.glb" id="1_tp7ln"]
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[node name="MainHugues" instance=ExtResource("1_tp7ln")]
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=9 format=3 uid="uid://c74354tlmcg6h"]
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[gd_scene load_steps=10 format=3 uid="uid://c74354tlmcg6h"]
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[ext_resource type="Script" path="res://script/player.gd" id="1_kjuyr"]
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[ext_resource type="Script" path="res://script/player.gd" id="1_kjuyr"]
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[ext_resource type="PackedScene" uid="uid://b5rkwb64wgdwf" path="res://scene/gpu_particles_3d.tscn" id="2_ctykj"]
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[ext_resource type="PackedScene" uid="uid://b5rkwb64wgdwf" path="res://scene/gpu_particles_3d.tscn" id="2_ctykj"]
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[ext_resource type="PackedScene" uid="uid://cqla6v58rvrqd" path="res://scene/main.tscn" id="3_wfafm"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_d8bnp"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_d8bnp"]
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@@ -11,12 +12,108 @@ albedo_color = Color(1, 0, 1, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_ha068"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_ha068"]
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radius = 0.1
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radius = 0.1
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[sub_resource type="Animation" id="Animation_njhrs"]
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resource_name = "finger"
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length = 3.0
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[sub_resource type="Animation" id="Animation_1p8b7"]
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[sub_resource type="Animation" id="Animation_1p8b7"]
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length = 0.001
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("MainHugues:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0.252187, 0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("MainHugues:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, -1.5708)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("GPUParticles3D:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("MainHugues:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_njhrs"]
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resource_name = "finger"
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length = 7.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("MainHugues:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1, 1.26667, 1.5, 2, 5.03333, 7),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(0.252187, 0, 0), Vector3(0.252187, 0, -0.254602), Vector3(0.000633344, 0.311501, -0.254602), Vector3(0.000633359, 0.156883, -0.254602), Vector3(0.173339, 0.156883, -0.143999), Vector3(0.173339, 0.768297, -0.143999), Vector3(0.173339, 0.768297, -0.143999), Vector3(0.252187, 0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("MainHugues:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.5, 1, 1.26667, 1.5, 2, 5.03333, 7),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, -1.5708), Vector3(0.00877896, -1.57553, 1.5708), Vector3(0.00877896, -1.57553, 1.5708), Vector3(0.00877896, -1.57553, 1.5708), Vector3(0.00877896, -1.57553, 1.5708), Vector3(0.00877896, -2.96647, 1.5708), Vector3(0.00877896, -2.96647, 1.5708), Vector3(0, 0, -1.5708)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("GPUParticles3D:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 2.03333, 7),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [false, true, false]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("MainHugues:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.5, 4.96667, 7),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [false, true, false, false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_jrykd"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_jrykd"]
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_data = {
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_data = {
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@@ -49,9 +146,12 @@ material_override = SubResource("StandardMaterial3D_ohrfw")
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mesh = SubResource("CapsuleMesh_ha068")
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mesh = SubResource("CapsuleMesh_ha068")
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[node name="GPUParticles3D" parent="." instance=ExtResource("2_ctykj")]
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[node name="GPUParticles3D" parent="." instance=ExtResource("2_ctykj")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.424, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.181584, 1.08362, -0.121582)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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libraries = {
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"": SubResource("AnimationLibrary_jrykd")
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"": SubResource("AnimationLibrary_jrykd")
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}
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}
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[node name="MainHugues" parent="." instance=ExtResource("3_wfafm")]
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transform = Transform3D(-2.18557e-09, 0.05, 0, -0.05, -2.18557e-09, 0, 0, 0, 0.05, 0.252187, 0, 0)
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@@ -16,7 +16,7 @@ extends CharacterBody3D
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func _ready() -> void:
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func _ready() -> void:
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time_hand = cooldown
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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add_to_group("player")
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add_to_group("player")
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@@ -43,7 +43,7 @@ func _physics_process(delta: float) -> void:
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else:
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else:
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vect = (checkpoint.position - position).normalized() * SPEED_PARTICULES
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vect = (checkpoint.position - position).normalized() * SPEED_PARTICULES
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particules.process_material.set("gravity", vect)
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particules.process_material.set("gravity", vect)
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particules.emitting = true
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anim.play("finger")
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anim.play("finger")
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var input_dir := Input.get_vector("left", "right", "up", "down")
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var input_dir := Input.get_vector("left", "right", "up", "down")
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Reference in New Issue
Block a user