annimation
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://b5rkwb64wgdwf"]
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[gd_scene load_steps=4 format=3 uid="uid://b5rkwb64wgdwf"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wf2yo"]
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lifetime_randomness = 0.1
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emission_shape_scale = Vector3(0.1, 0.1, 0.1)
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emission_shape_scale = Vector3(0.05, 0.05, 0.05)
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emission_shape = 1
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emission_sphere_radius = 1.0
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gravity = Vector3(0, -20, 0)
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@@ -10,13 +10,17 @@ turbulence_enabled = true
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turbulence_noise_strength = 0.1
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turbulence_noise_scale = 0.1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pq4g5"]
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albedo_color = Color(0, 1, 1, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_gj8tf"]
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radius = 0.05
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height = 0.1
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material = SubResource("StandardMaterial3D_pq4g5")
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radius = 0.01
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height = 0.02
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[node name="GPUParticles3D" type="GPUParticles3D"]
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emitting = false
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amount = 100
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amount = 150
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one_shot = true
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_wf2yo")
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