trop de chose jpp

This commit is contained in:
2025-01-18 10:43:11 +01:00
parent 913a455d33
commit 309496c900
19 changed files with 546 additions and 21 deletions

View File

@@ -1,9 +1,10 @@
[gd_scene load_steps=6 format=3 uid="uid://brc445tt624lb"]
[gd_scene load_steps=10 format=3 uid="uid://brc445tt624lb"]
[ext_resource type="Texture2D" uid="uid://pr42rnokdw6w" path="res://icon.svg" id="1_hg70h"]
[ext_resource type="Texture2D" uid="uid://pr42rnokdw6w" path="res://model/icon.svg" id="1_hg70h"]
[ext_resource type="PackedScene" uid="uid://c74354tlmcg6h" path="res://scene/player.tscn" id="1_ka8xa"]
[ext_resource type="PackedScene" uid="uid://du08nv2jrl6vr" path="res://scene/check_point.tscn" id="4_yoxfn"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2quhp"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5mtg0"]
albedo_texture = ExtResource("1_hg70h")
[sub_resource type="PlaneMesh" id="PlaneMesh_2hvdi"]
@@ -12,10 +13,24 @@ size = Vector2(500, 500)
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_0l50f"]
points = PackedVector3Array(-250, 0, -250, -250, 0, 250, 250, 0, -250, 250, 0, 250)
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_kjfb3"]
sky_top_color = Color(0.35532, 0.438306, 0.667525, 1)
sky_horizon_color = Color(0.545166, 0.602338, 0.721653, 1)
[sub_resource type="Sky" id="Sky_hj0r3"]
sky_material = SubResource("ProceduralSkyMaterial_kjfb3")
[sub_resource type="Environment" id="Environment_6suym"]
background_mode = 2
sky = SubResource("Sky_hj0r3")
ambient_light_source = 3
ambient_light_color = Color(0.371645, 0.450792, 0.92621, 1)
volumetric_fog_density = 0.1
[node name="walk_zone" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
material_override = SubResource("StandardMaterial3D_2quhp")
material_override = SubResource("StandardMaterial3D_5mtg0")
mesh = SubResource("PlaneMesh_2hvdi")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
@@ -23,5 +38,20 @@ mesh = SubResource("PlaneMesh_2hvdi")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
shape = SubResource("ConvexPolygonShape3D_0l50f")
[node name="CharacterBody3D" parent="." instance=ExtResource("1_ka8xa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.37761, 10.7052, 2.9378)
[node name="CharacterBody3D" parent="." node_paths=PackedStringArray("checkpoint") instance=ExtResource("1_ka8xa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.37761, 2.14163, 2.9378)
checkpoint = NodePath("../check_point")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.940205, -0.340609, 0, 0.306962, 0.847325, 0.433376, -0.147612, -0.407462, 0.901213, -0.082201, 19.8035, 0)
light_energy = 0.5
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_6suym")
[node name="check_point" parent="." node_paths=PackedStringArray("next_check") instance=ExtResource("4_yoxfn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.1701, 0.919088, 15.1429)
next_check = NodePath("../check_point2")
[node name="check_point2" parent="." instance=ExtResource("4_yoxfn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -42.8789, 0.91909, 12.6078)