trop de chose jpp
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48
scene/fire.tscn
Normal file
48
scene/fire.tscn
Normal file
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[gd_scene load_steps=6 format=3 uid="uid://dkclufjwe5k81"]
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[sub_resource type="Curve" id="Curve_3ng4l"]
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max_value = 100.0
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_data = [Vector2(0.00724638, 0), 0.0, 0.0, 0, 0, Vector2(0.521739, 7.69231), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_o85q3"]
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curve = SubResource("Curve_3ng4l")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_n4e37"]
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emission_shape = 1
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emission_sphere_radius = 0.5
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gravity = Vector3(0, 1, 0)
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damping_max = 0.1
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damping_curve = SubResource("CurveTexture_o85q3")
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turbulence_noise_strength = 0.67
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turbulence_noise_scale = 8.552
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turbulence_influence_min = 0.035
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turbulence_influence_max = 0.333
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_im1w3"]
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blend_mode = 1
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albedo_color = Color(1, 0.478431, 0.247059, 1)
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metallic = 1.0
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emission_enabled = true
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emission = Color(0.854902, 0.192157, 0, 1)
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emission_energy_multiplier = 11.16
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ao_light_affect = 1.0
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heightmap_scale = 5.16
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heightmap_deep_parallax = true
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heightmap_min_layers = 8
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heightmap_max_layers = 32
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subsurf_scatter_strength = 0.5
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billboard_mode = 1
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[sub_resource type="QuadMesh" id="QuadMesh_nbxiu"]
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material = SubResource("StandardMaterial3D_im1w3")
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size = Vector2(0.1, 0.1)
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[node name="GPUParticles3D" type="GPUParticles3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.709307, -2.75428)
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amount = 1000
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process_material = SubResource("ParticleProcessMaterial_n4e37")
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draw_pass_1 = SubResource("QuadMesh_nbxiu")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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light_color = Color(1, 0.156863, 0.258824, 1)
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