trop de chose jpp

This commit is contained in:
2025-01-18 10:43:11 +01:00
parent 913a455d33
commit 309496c900
19 changed files with 546 additions and 21 deletions

48
scene/fire.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://dkclufjwe5k81"]
[sub_resource type="Curve" id="Curve_3ng4l"]
max_value = 100.0
_data = [Vector2(0.00724638, 0), 0.0, 0.0, 0, 0, Vector2(0.521739, 7.69231), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_o85q3"]
curve = SubResource("Curve_3ng4l")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_n4e37"]
emission_shape = 1
emission_sphere_radius = 0.5
gravity = Vector3(0, 1, 0)
damping_max = 0.1
damping_curve = SubResource("CurveTexture_o85q3")
turbulence_noise_strength = 0.67
turbulence_noise_scale = 8.552
turbulence_influence_min = 0.035
turbulence_influence_max = 0.333
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_im1w3"]
blend_mode = 1
albedo_color = Color(1, 0.478431, 0.247059, 1)
metallic = 1.0
emission_enabled = true
emission = Color(0.854902, 0.192157, 0, 1)
emission_energy_multiplier = 11.16
ao_light_affect = 1.0
heightmap_scale = 5.16
heightmap_deep_parallax = true
heightmap_min_layers = 8
heightmap_max_layers = 32
subsurf_scatter_strength = 0.5
billboard_mode = 1
[sub_resource type="QuadMesh" id="QuadMesh_nbxiu"]
material = SubResource("StandardMaterial3D_im1w3")
size = Vector2(0.1, 0.1)
[node name="GPUParticles3D" type="GPUParticles3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.709307, -2.75428)
amount = 1000
process_material = SubResource("ParticleProcessMaterial_n4e37")
draw_pass_1 = SubResource("QuadMesh_nbxiu")
[node name="OmniLight3D" type="OmniLight3D" parent="."]
light_color = Color(1, 0.156863, 0.258824, 1)