particuls fix

This commit is contained in:
2025-01-18 11:04:48 +01:00
parent 309496c900
commit 14c0da55c3
5 changed files with 30 additions and 26 deletions

View File

@@ -1,6 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://b5rkwb64wgdwf"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wf2yo"]
lifetime_randomness = 0.1
emission_shape_scale = Vector3(0.1, 0.1, 0.1)
emission_shape = 1
emission_sphere_radius = 1.0
@@ -14,7 +15,9 @@ radius = 0.05
height = 0.1
[node name="GPUParticles3D" type="GPUParticles3D"]
amount = 50
emitting = false
amount = 100
one_shot = true
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_wf2yo")
draw_pass_1 = SubResource("SphereMesh_gj8tf")

View File

@@ -62,6 +62,18 @@ tracks/0/keys = {
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 3.14159, 0), Vector3(0, 6.28319, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("particules:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 5, 10),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, -3.14159, 0), Vector3(0, -6.28319, 0)]
}
[sub_resource type="Animation" id="Animation_skmei"]
length = 0.001
@@ -77,6 +89,18 @@ tracks/0/keys = {
"update": 0,
"values": [Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("particules:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_4f4ub"]
_data = {

View File

@@ -14,33 +14,9 @@ radius = 0.1
[sub_resource type="Animation" id="Animation_njhrs"]
resource_name = "finger"
length = 3.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("GPUParticles3D:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2.96667),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="Animation" id="Animation_1p8b7"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("GPUParticles3D:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_jrykd"]
_data = {
@@ -73,7 +49,6 @@ mesh = SubResource("CapsuleMesh_ha068")
[node name="GPUParticles3D" parent="." instance=ExtResource("2_ctykj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.424, 0)
visible = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {

View File

@@ -25,6 +25,7 @@ background_mode = 2
sky = SubResource("Sky_hj0r3")
ambient_light_source = 3
ambient_light_color = Color(0.371645, 0.450792, 0.92621, 1)
volumetric_fog_enabled = true
volumetric_fog_density = 0.1
[node name="walk_zone" type="Node3D"]

View File

@@ -39,6 +39,7 @@ func _physics_process(delta: float) -> void:
else:
vect = (checkpoint.position - position).normalized() * SPEED_PARTICULES
particules.process_material.set("gravity", vect)
particules.emitting = true
anim.play("finger")
var input_dir := Input.get_vector("left", "right", "up", "down")