particuls fix
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@@ -39,6 +39,7 @@ func _physics_process(delta: float) -> void:
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else:
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vect = (checkpoint.position - position).normalized() * SPEED_PARTICULES
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particules.process_material.set("gravity", vect)
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particules.emitting = true
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anim.play("finger")
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var input_dir := Input.get_vector("left", "right", "up", "down")
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