particuls fix
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://b5rkwb64wgdwf"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wf2yo"]
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lifetime_randomness = 0.1
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emission_shape_scale = Vector3(0.1, 0.1, 0.1)
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emission_shape = 1
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emission_sphere_radius = 1.0
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@@ -14,7 +15,9 @@ radius = 0.05
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height = 0.1
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[node name="GPUParticles3D" type="GPUParticles3D"]
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amount = 50
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emitting = false
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amount = 100
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one_shot = true
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_wf2yo")
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draw_pass_1 = SubResource("SphereMesh_gj8tf")
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