benitier
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@@ -9,7 +9,7 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _process(_delta: float)-> void:
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if (in_player and Input.is_action_just_pressed("interact")):
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player.call("drink")
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@@ -18,6 +18,7 @@ func _on_area_3d_body_entered(body: Node3D) -> void:
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if (body is CharacterBody3D):
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in_player = true
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player = body
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player.call("display_drink")
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func _on_area_3d_body_exited(body: Node3D) -> void:
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